![]() ![]() There is a rather major secondary plot thread, following the first person to find the dungeon, Dale, and how he develops as an adventurer. Usefully, the book doesn't focus entirely on the dungeon. That might be partly why I took so long to get through it. The mechanics of the world are fairly interesting, with a twist on leveling that I've not seen previously, but it does tend to take up rather more time than it should. ![]() She does tend to waffle on a bit, which does slow the plot down slightly, and this isn't aided by the rather heavy world-building content. Naturally, he is aided by a companion, in this case a Wisp, Dani, who acts as a handy exposition device. He has to recover his wits, discover what it means to be a dungeon, and grow into something that will allow adventurers to delve into his depths (not like that) and win exp and loot. The setup is similar to those previously seen, with a character's soul (in this case Cal's) ending up trapped in a dungeon in the form of a soul gem, after a collection of rather nasty necromancers bumped him off. That might not speak to it as being the most thrilling book, but I have always been drawn back to it, which counts for something. I did say I was done with "location incarnation"/"dungeon core" books after Slime Dungeon and The Laboratory, but I've been slowly listening to this one over the course of a few weeks. ![]()
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